Constants are expressions with a fixed value. Means are used to store value that we don't want to change; like Price, live of Game. E.t.c.
Literals
Literals are used to express particular values within the source code of a program.
We have already used these previously to give concrete values to variables or to express messages we wanted our programs to print out, for example, when we wrote:
a = 5;
The
5in this piece of code was a literal constant.
Integer Numerals
1776
707
-273
They are numerical constants that identify integer decimal values. Notice that to express a numerical constant we do not have to write quotes (") nor any special character.
There is no doubt that it is a constant: whenever we write
1776
in a program, we will be referring to the value 1776.
In addition to decimal numbers (those that all of us are used to use every day) C++ allows the use as literal constants of octal numbers (base 8) and hexadecimal numbers (base 16).
If we want to express an octal number we have to precede it with a
0
(zero character). And in order to express a hexadecimal number we
have to precede it with the characters
0x
(zero, x). For example, the following literal constants are all
equivalent to each other:
stringclass.
75 // decimal
0113 // octal
0x4b // hexadecimal
All of these represent the same number: 75 (seventy-five) expressed as a base-10 numeral, octal numeral and hexadecimal numeral, respectively.
Literal constants, like variables, are considered to have a specific
data type. By default, integer literals are of type
int.
However, we can force them to either be unsigned by appending the
u
character to it, or long by appending
l:
75 // int
75u // unsigned int
75l // long
75ul // unsigned long
In both cases, the suffix can be specified using either upper or lowercase letters.
Floating Point Numbers
They express numbers with decimals and/or exponents.
They can include either a decimal point, an
echaracter (that expresses "by ten at the Xth height", where
X
is an integer value that follows the e character), or both a decimal
point and an e character:
3.14159 // 3.14159
6.02e23 // 6.02 x 10^23
1.6e-19 // 1.6 x 10^-19
3.0 // 3.0
These are four valid numbers with decimals expressed in C++.
The first number is
PI, the second one is the number of Avogadro, the third is the
electric charge of an electron (an extremely small number) -all of
them approximated- and the last one is the number three expressed as
a floating-point numeric literal.
The default type for floating point literals is
double.
If you explicitly want to express a
float
or
long double
numerical literal, you can use the f or l suffixes respectively:
3.14159L // long double
6.02e23f // float
Any of the letters that can be part of a floating-point numerical constant (e, f, l) can be written using either lower or uppercase letters without any difference in their meanings.
Character and string literals
There also exist non-numerical constants, like:
'z'
'p'
"Hello world"
"How do you do?"
The first two expressions represent single character constants, and the following two represent string literals composed of several characters.
Notice that to represent a single character we enclose it between
single quotes
(')
and to express a string (which generally consists of more than one
character) we enclose it between double quotes
(").
When writing both single character and string literals, it is necessary to put the quotation marks surrounding them to distinguish them from possible variable identifiers or reserved keywords.
Notice the difference between these two expressions:
x
'x'
x
alone would refer to a variable whose identifier is
x
, whereas
'x'
(enclosed within single quotation marks) would refer to the
character constant
'x'
.
Character and string literals have certain peculiarities, like the escape codes.
These are special characters that are difficult or impossible to
express otherwise in the source code of a program, like newline
\n
or tab
\t.
All of them are preceded by a backslash
\.
Here you have a list of some of such escape codes:
| Escape Code | Description |
|---|---|
| \n | Newline |
| \t | Horizontal Tab |
| \\ | Backslash |
| \" | Double Quote |
| \' | Single Quote |
| \a | Alert (Bell) |
| \b | Backspace |
| \f | Formfeed |
| \r | Carriage Return |
| \v | Vertical Tab |
| \? | Question Mark |
| \0 | Null Character |
For example:
'\n'
'\t'
"Left \t Right"
"one\ntwo\nthree"
Additionally, you can express any character by its numerical ASCII
code by writing a backslash character
\
followed by the ASCII code expressed as an octal (base-8) or
hexadecimal (base-16) number. In the first case (octal) the digits
must immediately follow the backslash (for example
\23
or
\40), in the second case (hexadecimal), an
x
character must be written before the digits themselves (for example
\x20
or
\x4A).
String literals can extend to more than a single line of code by
putting a backslash sign
\
at the end of each unfinished line.
"string expressed in \
two lines"
You can also concatenate several string constants separating them by one or several blank spaces, tabulators, newline or any other valid blank character:
"this forms" "a single" "string" "of characters"
Finally, if we want the string literal to be explicitly made of wide
characters
wchar_t, instead of narrow characters
char, we can precede the constant with the
L
prefix:
L"This is a wide character string"
Wide characters are used mainly to represent non-English or exotic character sets.
Boolean literals
There are only two valid Boolean values: true and false.
These can be expressed in C++ as values of type
bool
by using the Boolean literals
true
and
false.
Defined constants (#define)
You can define your own names for constants that you use very often
without having to resort to memory-consuming variables, simply by
using the
#define
preprocessor directive. Its format is:
#define identifier value
For example:
#define PI 3.14159
#define NEWLINE '\n'
This defines two new constants:
PI
and
NEWLINE.
Once they are defined, you can use them in the rest of the code as if they were any other regular constant, for example:
// defined constants: calculate circumference
#include <iostream>
using namespace std;
#define PI 3.14159
#define NEWLINE '\n'
int main(){
double r=5.0; // radius
double circle;
circle = 2 * PI * r;
cout<< circle;
cout<< NEWLINE;
return 0;
}
In fact the only thing that the compiler preprocessor does when it
encounters
#define
directives is to literally replace any occurrence of their
identifier (in the previous example, these were
PI
and
NEWLINE) by the code to which they have been defined (3.14159
and
'\n'
respectively).
The
#define
directive is not a C++ statement but a directive for the
preprocessor; therefore it assumes the entire line as the directive
and does not require a semicolon (;) at its end.
If you append a semicolon character (;) at the end, it will also be appended in all occurrences within the body of the program that the preprocessor replaces.
Declared constants (const)
With the
const
prefix you can declare constants with a specific type in the same
way as you would do with a variable:
const int pathwidth = 100;
const char tabulator = '\t';
Here,
pathwidth
and
tabulatorare two typed constants. They are treated just like regular
variables except that their values cannot be modified after their
definition.
// defined constants: calculate circumference
#include <iostream>
using namespace std;
int main(){
const int pathwidth = 100;
const char tabulator = '\t';
cout<< pathwidth;
cout<< tabulator;
return 0;
}
Now that you have learned about how to work with Constants in C++ programming. Lets learn something about Operators in C++ in the next section.